Super Robot Wars 30 has a very large roaster of Mechas and pilots to choose from to build the strongest team. In Super Robot Wars 30, players control a team of Mechas from various anime and manga to defeat famous villains. Battles take place in a traditional, tactical RPG style, so players will need to pay attention to their team’s skills to be successful.
All the Mechas in Super Robot Wars 30 are split into one of two categories. There are Real Robots, which are smaller, more agile, and generally breakable, and Super Robots, which are larger, tougher, and often defy the laws of physics. The first choice players will make in Super Robot Wars 30, after selecting the main protagonist, is taking either the Earth Route or the Space Route. The Earth Route will give initial access to Super Robots, while the Space Route will give initial access to Real Robots, but, eventually, all the Mechas in the game will be accessible.
Players will use three currencies in Super Robot Wars 30 to upgrade their team. They will use Credit, Pilot Points (PP), and Mission Experience Points (MxP), all of which are rewarded at the end of each stage. Because of this, nearly every Mecha in the game is useful and can be effective in the final Mecha battle of Super Robot Wars 30. Players should experiment with their team builds to determine what works best for their playstyle. However, there are some Mechas that synergize well together and make defeating the final boss a less daunting experience.
The Best Mechas and Pilots for the Final Battle in Super Robot Wars 30
In addition to familiar Mechas and pilots from anime and manga, there are a number of original Mechas and pilots that were crafted specifically for past Super Robot Wars games. Some of them have been made available through pre-order, purchase of the Digital Deluxe or Ultimate editions, or in free updates in Super Robot Wars 30. Players can experiment with adding some of those to their team as well if they prefer.
Amuro Ray (Gundam/ MP Nu Gundam/ Nu Gundam/ Hi-Nu Gundam)
Koji Kabuto (Ichinana/ Mazinger Z/ Mazinkaiser)
Mazinger Z is very powerful and continues to power up throughout Super Robot Wars 30, making it a solid choice for the last battle. As a Super Robot, Mazinger Z is heavily dependent on Energy and Defense to stay strong, so maxing out these two stats is essential in the early game. All upgrades to Ichinana carry over to Mazinger Z and then to Mazinkaiser. Koji’s pilot skills must include Save E and Guard to keep him powered up, as well as Fighter’s Spirit and Break Morale Limit to make sure he has access to his best attacks and does max damage right away.
Gridman (Gridman)
Gridman is the pilot and the Mecha at the same time. He’s the kind of Mecha that players will want as their team’s tank because, the more damage he takes, the more effective he becomes. Players should invest in his HP and Defense. His innate skills, Hyper Agent and Hero, boost his stats when paired with Potential. Gridman uses a mix of melee and ranged attacks, with EN and ammo requirements and limits, but players should focus on getting his morale up quickly with Fighter’s Spirit and should give him Guard to help mitigate damage.
Guy Shishioh (GaoGaiGar)
There are four GaoGaiGar Mechas in Super Robot Wars 30. All of them share similar design features and are effective Super Robots. Players won’t unlock Guy until halfway through the game, but that doesn’t mean that the GaoGaiGar pilots and Mechas before him aren’t useful. All upgrades players purchase carry from the first GaoGaiGar Mecha to the last, but Guy is the main pilot that players should spend PP on. To build him, players should use Attacker and Full Counter, as well as Save E, Guard, Fighter’s Spirit, Break Morale Limit, and CQB Up.
Izuru Hitachi (Red 5)
Red 5 may be a Real Robot, but it has the stats of a Gundam and the flashy moves of a Super Robot. Since Izuru comes equipped with the Hero skill, which boosts his stats as his HP drops, and Red 5 has a built-in shield barrier that helps mitigate the damage, boosting Red 5’s HP, EN, and Mobility will help lessen the damage taken while making him more dangerous to the enemy. Players should build Izuru with Instinct, Guard, Save E, Fighter’s Spirit, Break Morale Limit, and CQB Up.
Ernesti Ernie Echevalier (Ikaruga)
Ernesti pilots a monstrous machine that is a little difficult to understand but a complete beast on the battlefield when players learn how to wield it. Ikaruga is a high-powered Hybrid Mecha that shines as both a Real and Super Robot in how far it can move, how hard it hits, and how evasive it is. Its attacks drain its energy, but Ikaruga automatically restores 20% of its max energy during every player phase of tactical RPG combat. It’s important to manage energy consumption, so players should use Save E and boost Ernesti’s morale with Fighter’s Spirit, and Break Morale Limit. Attacker is always a good skill to have if the PP is available. When Ikaruga upgrades, players should start every battle by having Ernesti cast his Spirit Command to instantly unlock Ikaruga’s final attack.
Kallen Kozuki (Guren Type Special)
The Guren is a tactical machine that doesn’t receive any upgrade in Super Robot Wars 30. It is one of only two Mechas that has a map weapon that can activate after movement, making her a big deal if players want to get into position and knock out several enemies in a single attack. The Guren is useful in short- and long-range combat, so players should build its EN and Mobility stats and give Kallen the Hit & Run and Save E skills.
Suzaku Kururugi (Lancelot Albion Zero/ Lancelot sIN)
Suzaku and Lancelot are the melee version of Amuro Ray and Nu Gundam. Lancelot does high damage at a reasonable EN cost. The Mecha needs increased EN and Mobility, and Suzaku would greatly benefit from Save E, Instinct, Second Attack, CQB Up, SKL Up, Fighter’s Spirit, and Break Morale Limit, in addition to Attacker and Full Counter when they become available.
Super Robot Wars 30 is available on PC, and on PlayStation 4, PlayStation 5, and Nintendo Switch in Japan.
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